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ᴛʜᴇ ʟᴏɴɢ 18ᴛʜ ᴍᴏᴅs ([personal profile] pyracy) wrote2016-06-21 11:07 am
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PREMISE


PREMISE
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Lord Cutler Beckett of the East India Trading Company is dead, and the pirates who met him and his armada on the field of battle are victorious.

Piracy, it seems, will continue on, with him gone and the threat of a vengeful Davy Jones removed.

But rarely are things ever that simple. Cutler Beckett is dead, yes, but the EITC is a hydra. Cut off one head, two more take its place. Calypso has been released, but there are no promises she won't still turn on her erstwhile captors. The dead don't necessarily stay dead, not when there are forces at work that want to use them. And nothing at all in life is ever guaranteed.

A harbinger, perhaps, of a storm just beyond the horizon, are the strangers turning up in Tortuga, walking out of a forest few ever make it back alive from. Most disregard it as pure hogwash - Tortuga is known for its openness in allowing pirates into her harbor and taking their money - as it comes from the mouths of pirates and the like who have only a distant memory of what sober feels like.

Even if there have been a severe uptick in the number of green flashes appearing at sunset, an event that was once rare enough a man usually only saw it once in his life, if at all. That could be nothing but a coincidence, after all.

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[community profile] thelong18th is a multifandom game based in the Pirates of the Caribbean universe, set post the events of At World's End, focusing on teamwork, the weight of one's choices shaping the world, the influence of the gods, and surviving the harsh imbalance of the Long 18th. Includes: Monthly events, a wide open world space, the ability to choose your side, and heavy magical, horror, and sometimes downright silly elements.


code bases by tricklet